Guild progression
Cost to max every tech
Points are calculated from MaxLevel × PointsPerLevel. Fixed-point values preserve their raw limbs and expose the decoded six-decimal value.
Loading tech costs…
| Tech | Max level | Points / level | Total points | Value / level | Value at max |
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Clan planning
Guild season optimizer
Reserve static Damage and Health investment, then split the remainder between payback-positive GP income and exact rounded task-war gains.
Choose a parsed dump to load its costs and rewards.
Recommended purchases
Static combat reserves + optimized GP and task-war caps| Source | Tech | Level | Points | Bonus |
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GP upgrade path
One legal level at a time toward the exact final GP optimum| Step | Tech | Level | Points | Cumulative | GP / week gain |
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War-point upgrade path
One legal level at a time toward the exact final war optimum| Step | Tech | Level | Points | Cumulative | Points / week gain |
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Expected GP per week
Rounded per member reward event| Source | Before tech | With plan | Gain |
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Weekly war points
Task rewards are rounded per action; day-win match score is separate| Source | Before tech | With plan | Gain |
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Weekly clan resources
Steady-state potential from the selected averages| Source | Currency | No tech | With GP tech | Change |
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Release intelligence
Compare parsed config dumps
See added, removed, and changed configs, then inspect every changed JSON path and its before/after value.
Choose two dumps to compare.
| Config | JSON path | Kind | Before | After |
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