Guild progression
Cost to max every tech
Points are calculated from MaxLevel × PointsPerLevel. Fixed-point values preserve their raw limbs and expose the decoded six-decimal value.
Loading tech costs…
| Tech | Max level | Points / level | Total points | Value / level | Value at max |
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Clan planning
Guild Potion optimizer
Exhaustively allocate the eight income-producing techs, then project the GP flywheel across the remaining season.
Choose a parsed dump to load its costs and rewards.
Recommended purchases
| Source | Tech | Level | Points | Bonus |
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Expected GP per week
Rounded per member reward event| Source | Before tech | With plan | Gain |
|---|
Reinvestment projection
| Week | Expected GP | GP-node upgrades | Other-tech points |
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Release intelligence
Compare parsed config dumps
See added, removed, and changed configs, then inspect every changed JSON path and its before/after value.
Choose two dumps to compare.
| Config | JSON path | Kind | Before | After |
|---|